Social distancing, the game!

Quarantine is a zombie chaser-type game where the only objective is to open doors and make your way to the end of the level. It’s a very simple “they touch you, you die” type of experience.

This prototype was my introduction to NavMesh in Unity 3D. Controls are a bit wonky, as the goal with this project was to test AI following the player.

Quarantine is free to download and play here:

Get spooked

Quarantine was a fun way for me to create an atmosphere without the use of textures or animations. It’s all just lighting and flat objects.

Will you make it out?

On top of creating an atmosphere only through lighting and space, I had a lot of fun structuring rooms and corridors for zombies to chase you around in.