Social distancing, the game!
Quarantine is a zombie chaser-type game where the only objective is to open doors and make your way to the end of the level. It’s a very simple “they touch you, you die” type of experience.
This prototype was my introduction to NavMesh in Unity 3D. Controls are a bit wonky, as the goal with this project was to test AI following the player.
Quarantine is free to download and play here:
Quarantine was a fun way for me to create an atmosphere without the use of textures or animations. It’s all just lighting and flat objects.